VG247’s The Best Games Ever Podcast – Ep.13: Best game that was called a clone of another game

VG247’s The Best Games Ever Podcast – Ep.13: Best game that was called a clone of another game

My daughter has a favorite toy. There is a Squishmallow named Serene. Serene is a round turquoise squirrel. If you don’t like soft toys, you may not know how popular Squishmallows are, but to give you an idea… the last time I was at the local toy store, every one of the four people in line to pay had a Squishmallow.

Fun toy

Look how cute she is!

But the popularity of Squishmallows is not the point of this little story.

Serene goes everywhere with my daughter and is her best friend – as much as a wannabe toddler can have a best friend. Given how Serene can sometimes be thrown from the buggy with the complete lack of foresight and understanding of possible events that only a baby has, and the extreme love she has for her, we thought it best to buy a new Serene. “Let’s buy a clone of Serene, a new one, just in case,” I told my wife as I browsed the toy store and passed the large Squishmallow display.

And so it was. This new, spotless, blemish-free squirrel sits wrapped in a plastic bag on top of my bedroom wardrobe. The hope, of course, is that clone Serene, the impostor Serene, will never be needed. But if the worst were to happen and OG Serene went to *wink* “stay with grandma for a while” *wink* or *wink* “went to keep mom company at work” *wink* this lifeless squishy toy would be She wanted to look the same (“Serene has taken a bath, so lovely!”), but we know that. Forever we wanted to know what we had done.

I would miss Serene, but I would never say anything. Sometimes I would lie awake at night thinking about her, wondering what kind of life she was living, “living with grandma”. Perhaps I would glance at a pile of toys, Serene 2.0 staring at me, lifeless but piercing eyes. “Nooooo!” I would try to cry, but it would be too late. She would try to suck the soul from my body. I wanted to resist, but she would be too strong. I had been trapped inside the lovable squirrel’s incredibly soft body. New Serene, who lived in my body, glanced at me now and then with a look of victory. She had won. Then one night she walked down the stairs into the dimly lit living room, calmly and without saying a word, and placed the original Serene next to me.

“You never should have called me a fucking clone,” she would whisper. I can’t say a word.

welcome to VG247 best games ever podcastEpisode 13: Best game that was called a clone of another game.

Let us know what you think of the show – and if this is your first time listening, go back to listen to previous episodes. If you have suggestions for topics, we’d love to hear them. If we don’t come up with some new ideas soon, we’ll have to go down the road with topics like: “The best game that James Billcliffe thought was awesome, but every other sentient being on the planet accepted it was terrible” (not at all related to this week’s podcast!).

“What is VG247’s best podcast ever?” you ask as you try to imagine life inside a stuffed animal. You can’t imagine it. It’s a concept ripped right out of what would have been the best episode of The Twilight Zone ever made, such is the quality of the idea. Anyway, this podcast, which is why you’re on this site (not to read my horror fiction pitches), is basically a 30-minute panel show where people (me and a few others at VG247) decide the best game in a specific category. That’s it. It is good.

We’ve got some details on the show’s content below (if you want to get a refresher before heading to the comments to make an awesome rated post or don’t want to listen but want to know which games we picked), so if you want to avoid spoilers, don’t scroll past this fan-made creation of what Chris Bratt would look like if he was on the receiving end of a Mortal Kombat death, but he was a Squishmallow and also Sub Zero. (Support friends of VG247, People Make Games, on Patreon).

Chris Bratt is Sub Zero who performs a fatal accident on himself, but he's also a Squishmallow.

The best game that was once called a clone of another game

This is the topic of episode thirteen of VG247’s best game ever podcast. Here is an overview of who chose what.

Tom – Axiom Guardian

Honestly, this game is so good I’m not sure why the others bothered to argue against it. Axiom Verge is an absolutely brilliant Metroid clone that mixes sharp gameplay with a wonderful sense of adventure and discovery. Please, please, take a look if you haven’t yet. It’s on all current platforms, so there’s really no excuse. There is a sequel as well, though I have yet to be sucked in by it in the same way.

Alex – Mortal Kombat

For my money, Mortal Kombat is the original video game clone. Everyone described this game as a Street Fighter clone at the time, although to this day the core developers claim that it was primarily inspired by an even older fighting game, with Street Fighter having little influence over the spine-tingling game that made arcades. upside down in the nineties. One thing was undeniable, however: Midway only greenlit MK because of the success of Street Fighter. The two are inexorably linked, forever.

Whatever the truth of inspiration was, it didn’t matter to the press or the public anyway. MK was Street Fighter’s brassier, louder, attention-grabbing cousin. Arguably, MK was resolutely American just as Street Fighter was unabashedly Japanese. The two engaged in a war as strong and divisive as Mario vs Sonic. Street Fighter launched the fighting game genre as we know it today, and MK solidified its potential for mass market success. But still… people kept calling MK a Street Fighter clone. It’s a moniker that will follow it forever – deserved or not.

James – Untold Legends: Brotherhood of the Blade

When it comes to Diablo clones, it’s hard to go wrong. All you need are some made-up fantasy words, tons of loot, and more spiders and rats than you can fit in the world’s biggest, scariest terrarium. The loop of picking up green stuff, then blue stuff, then purple stuff, then orange stuff as the loot rarely increases is so insatiably moreish that you’re good for at least 80 hours of gameplay regardless of packaging.

A prime example of this comes in the form of the 2005 PSP launch title, Untold Legends: Brotherhood of the Blade – a rock-solid Diablo clone with the added bonus of being on an awesome portable console with retro-futuristic discs still spinning inside the plastic. cases as you pop them out – still warm – from inside the handheld.

Come back in a week for a new episode of VG247’s Best Games Ever podcast.

If you want more podcasts, you could do worse than check out our friends at Rock Paper Shotgun who have the Electronic Wireless Show. Eurogamer has two shows (greedy!), Digital Foundry has DF Direct, Dicebreaker covers the world of tabletop gaming, and the Outside Xbox party has Oxventure – A Dungeons & Dragons Podcast.

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