Unreal Engine 5 Demo Video shows Game Pitch called Airborn

Unreal Engine 5 Demo Video shows Game Pitch called Airborn

Airborne

Picture: Airborne Studios

I love Unreal Engine 5 showcase videos. Can’t get enough of them. To be clear, I don’t even do that care how playable any of them ever end up being, because this is an art feature, not a game review section, and so all I care about is how pretty they look, and tonight’s showcase is very pretty indeed.

This is Airbornea video made by Airborn Studios, an art studio in Berlin that we’ve featured a few times before, including for their incredible work on some of the Overwatch’s shine:

After a dormant phase of many years, we called to look at the project that our studio is named after. Wonder what it would be like if we dive back into that world with new ideas, a different approach, a mix of Airborne veterans and new team members, and the willingness to use the latest technology to push stylized game art and stay true to the core of the work done way back. And without further ado, we proudly present the result!

Airborn UE5 showcase

When they say a “hibernation phase,” they’re not kidding: Airborne as an idea has been going on for over 15 years nowwith this latest video just the most modern expression of the idea that gave the studio its name.

It is important to note here that this is not a playing field in the sense that this is something you actively try to create. Instead – they’ve called it a “visual prototype” in this case –it’s a way for artists to be able to work with something that looks like a video game to showcase their skills, while creating something that is theirnot the IP of an employer or a client.

To give you an idea of ​​how much work goes into something like this, here is the full credits list for the project:

Airborne Studios

Alexander Delagrange – 3D Env/Prop Art

Alexandra Graap – 3D Character Art

Artur Rosario – Tech Art

Benjamin Sauder – Technical Director

Boris Patschull – CEO

Ching Rappsilber-Li – Management Assistant

Erik Neubauer – 3D Character Art

Fatos Tahiraj – 3D character art

Gabriel Hanna – 3D Env/Prop Art

Ilka Hesche – Concept art

Jan Wyss – 3D Env/Prop Art

João Sapiro Josue – 3D Env/Prop Art

Johannes Figlhuber – Art Direction & Concept Art

Jonas Kunert – 3D Env/Prop Art & Concept Art

Julian Dasgupta – Project management and PR

Kevin Skok – 3D Env/Prop Art

Lennart Berger – 3D Character Art

Malwina Czech – 3D Env/Prop Art

Manuel Sitompul – 3D Character Art

Manuel Virks – 3D Level Lead

Niels Timmerman – 3D Character Art

Simon Kopp – Art Direction & Concept Art

Steffen Unger – 3D Character Lead

Svenja Roesner – 3D Env/Prop Art

Tim Moreels – 3D character art

Verena Porcher – Coordination of website relaunch

Victor Pancrazi – 3D character art

Music

Ian Dorsch

Funkeyz animation studio

Shuki Gamliel – Animation Supervisor

Sonia Wolfson – Animation

Arthur Kazine – Animation

Michael Fabris – Rigging

SkewSound

Dan Crislip – sound director

Christopher Wilson – Sound Design

Nicholas Kallman – Sound design

Steve Pardo – Sound Design

Production babies

Joshua (Yoshi)

Special thanks

Adina Krause

Ezgi Bulut

Josh Dina

Matthieu Schneider

If you want to learn a little more about Airborne and its creation, the team has written a short blog about the processbut were also kind enough to share tons of behind-the-scenes footage from the making of the video, from character designs to airship renderings:

Image for the article titled Keep The Unreal Engine 5 Showcas Coming, Please

Picture: Airborne Studios

Image for the article titled Keep The Unreal Engine 5 Showcas Coming, Please

Picture: Airborne Studios

Image for the article titled Keep The Unreal Engine 5 Showcas Coming, Please

Picture: Airborne Studios

Image for the article titled Keep The Unreal Engine 5 Showcas Coming, Please

Picture: Airborne Studios

Image for the article titled Keep The Unreal Engine 5 Showcas Coming, Please

Picture: Airborne Studios

Image for the article titled Keep The Unreal Engine 5 Showcas Coming, Please

Picture: Airborne Studios

Image for the article titled Keep The Unreal Engine 5 Showcas Coming, Please

Picture: Airborne Studios

Image for the article titled Keep The Unreal Engine 5 Showcas Coming, Please

Picture: Airborne Studios

Image for the article titled Keep The Unreal Engine 5 Showcas Coming, Please

Picture: Airborne Studios

Image for the article titled Keep The Unreal Engine 5 Showcas Coming, Please

Picture: Airborne Studios

Image for the article titled Keep The Unreal Engine 5 Showcas Coming, Please

Picture: Airborne Studios

Image for the article titled Keep The Unreal Engine 5 Showcas Coming, Please

Picture: Airborne Studios

Image for the article titled Keep The Unreal Engine 5 Showcas Coming, Please

Picture: Airborne Studios

Image for the article titled Keep The Unreal Engine 5 Showcas Coming, Please

Picture: Airborne Studios

Image for the article titled Keep The Unreal Engine 5 Showcas Coming, Please

Picture: Airborne Studios

Image for the article titled Keep The Unreal Engine 5 Showcas Coming, Please

Picture: Airborne Studios

Image for the article titled Keep The Unreal Engine 5 Showcas Coming, Please

Picture: Airborne Studios

Image for the article titled Keep The Unreal Engine 5 Showcas Coming, Please

Picture: Airborne Studios

Image for the article titled Keep The Unreal Engine 5 Showcas Coming, Please

Picture: Airborne Studios

Image for the article titled Keep The Unreal Engine 5 Showcas Coming, Please

Picture: Airborne Studios

Image for the article titled Keep The Unreal Engine 5 Showcas Coming, Please

Picture: Airborne Studios

Image for the article titled Keep The Unreal Engine 5 Showcas Coming, Please

Picture: Airborne Studios

Image for the article titled Keep The Unreal Engine 5 Showcas Coming, Please

Picture: Airborne Studios

Image for the article titled Keep The Unreal Engine 5 Showcas Coming, Please

Picture: Airborne Studios

Image for the article titled Keep The Unreal Engine 5 Showcas Coming, Please

Picture: Airborne Studios

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