Sunday Gold Review |  PC player

Sunday Gold Review | PC player

Need to know

What is it? A curious mix of JRPG with point-and-click adventure in a very Deathloop-esque 70s near future
Expect to pay: NOW
Release date: October 13
Developer: BKOM
Publisher: Team 17
Reviewed on: Intel i5 12600K, Nvidia RTX 3070, 32 GB RAM
Multiplayer? no
Link: Steam page (opens in a new tab)

The trend in recent RPGs (I’m thinking of Pillars of Eternity, Divinity: Original Sin 2) is to bring you back to full health between fights so you can focus on the tactical details of each fight. Sunday Gold will have none of that. Its three chapter heist is a war of attrition. You’ll manage your party members’ health, stress, action points, and consumables, solve classic point-and-click adventure item puzzles, and fight for corporate security without any real breaks. It’s like someone put an old-school, hardcore RPG into a Sierra adventure. While the combat itself is just okay, the puzzle game benefits from the constraints and added intensity of managing dwindling resources.

The story is very Final Fantasy 7: You’ve got the corporate overlord and his secret labs gutting an over-industrialized city, the ragtag group of freedom fighters⁠—complete with disgruntled loner and a wind lady with a heart of gold⁠— and a secret base to go back to under a dive bar. It’s red meat, classic video game stuff in a 70s sci-fi setting.

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